Everything in the box.

The complete list — every system we've built, for anyone who wants to know exactly what "full tabletop mechanics" means before they download.

The AI Dungeon Master

LIVING NARRATION

  • Claude-powered DM narrates scenes, voices every NPC, and answers freeform actions
  • Multi-arc campaigns with a persistent world bible, story arcs, and session history
  • Everything the party says and does is woven into the storyline as canon
  • Private DM whispers — messages only one player perceives
  • Quick actions (search, hide, investigate) plus a fully freeform prompt box
  • Adjustable verbosity — from terse to novelistic — with live token/cost readout
  • Optional text-to-speech narration with voice, pace, and skip controls

THE DM NEVER TOUCHES THE DICE

  • The AI hands combat to the engine with a single encounter call — then narrates the recap
  • Skill checks roll in YOUR dice box with the correct modifier computed from your sheet
  • Dice math prints in the log: roll, modifier, target number, outcome
  • Story rewards (items, gold, XP) land on real character sheets through structured tools
  • Post-battle loot pool with first-come claim buttons for the whole party

The combat engine

CORE RESOLUTION

  • Deterministic turn-based combat — initiative, actions, bonus actions, reactions, free swaps
  • Advantage / disadvantage from conditions, positioning states, and class features
  • Automatic saving throws with class save proficiencies and feature bonuses
  • Damage typing with resistance, vulnerability, and immunity per creature
  • Critical hits (double dice), expanded crit ranges, adamantine crit negation
  • Concentration checks, temp HP, surprise rounds, flee attempts
  • Death and dying: death saves at zero HP, stabilization, revival windows

CONDITIONS & STATES

  • Frightened, paralyzed, stunned, restrained, blinded, charmed, asleep, invisible, banished, confused, turned
  • Save-to-end each turn where the rules call for it; auto-fail rules for STR/DEX saves
  • Buffs and wards as real states: Bless, Haste, Faerie Fire, Shield, Mage Armor, Foresight…
  • Persistent area effects that re-fire each round (Wall of Fire, Call Lightning, Insect Plague)
  • Summons fight as real allied combatants with their own turns

REACTIONS & INTERRUPTS

  • Counterspell window against enemy casters — three seconds to tear the spell apart
  • Reactive Bardic Inspiration when an ally's roll fails by the die or less
  • Stone's Endurance, Shadowy Dodge, Retaliation, Misty Escape, Thought Shield reflect
  • Opportunity-style class riders resolved engine-side with printed math

WEAPONS & PROFICIENCY

  • Weapon Mastery (2024): Cleave, Nick, Graze, Sap, Vex, Push, Slow, Topple
  • Two-weapon fighting with a real two-hand economy — light weapons, off-hand rules, shield conflicts
  • Finesse, ranged, and versatile weapon math from the SRD weapons table
  • Class weapon proficiency enforced — no proficiency bonus on untrained steel
  • Armor training enforced — untrained armor means disadvantage and no spellcasting

All twelve classes — mechanically real

Every class ships with its subclasses, resource pools, and signature systems working in the engine — not as flavor text.

MARTIALS

  • Barbarian — Rage with sustain rules, Reckless Attack, Brutal Strikes, Berserker / Totem / Ancestral paths
  • Fighter — Action Surge, Second Wind, Battle Master maneuvers with superiority dice, Champion crits, Eldritch Knight casting + War Magic
  • Monk — Ki economy, Flurry, Stunning Strike, Four Elements disciplines with scalable ki spends
  • Rogue — Sneak Attack automation, Cunning Action, Assassinate, Thief Fast Hands, Arcane Trickster

HALF-CASTERS & DIVINE

  • Paladin — Divine Smite by slot level, Channel Divinity, auras, oath spells always prepared
  • Ranger — Hunter's Mark riders, conclave builds, Beast Master companion with its own turn, Gloom Stalker ambush kit
  • Cleric — Domain spell lists, Turn Undead, Channel Divinity, War Priest, Divine Intervention
  • Druid — Wild Shape with real beast stat blocks, Moon scaling by level, Circle mechanics

FULL CASTERS

  • Bard — Bardic Inspiration dice that rescue failed rolls, Jack of All Trades, Expertise
  • Sorcerer — Metamagic (all options) with sorcery points, Innate Sorcery, the full d100 Wild Magic Surge table
  • Warlock — Pact Magic short-rest slots, Eldritch Blast beam scaling, invocations, pact boons, Mystic Arcanum
  • Wizard — Portent with assignable foreseen dice, Overchannel, Arcane Recovery, school mechanics for every tradition

SPECIES

  • Nine playable species with painted avatar art for every class pairing
  • Traits with teeth: Goliath giant ancestry riders, Orc initiative instincts, Dragonborn breath weapons by chosen ancestry, Halfling luck, Tiefling legacy casts, and more
  • Forced choices (ancestry color, skill picks) locked at creation like a real sheet

Spellcasting — 2024 rules fidelity

CASTING

  • Real spell slots per class table, consumed and restored by the rules
  • Upcasting from higher slots with scaled dice; cantrips scale by character level
  • Concentration enforced — one spell, broken by damage checks, effects unwind
  • Prepared casters vs known casters, with re-preparation after long rests
  • Short-rest and long-rest recovery, Arcane Recovery, Pact Magic refresh

SPELLS THAT DO THINGS

  • Attack-roll spells with two-stage to-hit → damage; save spells with half-or-negate
  • Area spells strike every foe, each rolling its own save in the engine
  • Riders (Hex, Hunter's Mark, smites), wards, buffs, debuffs, heals, polymorphs, dominates, summons
  • Counterspell, Shield, and reaction casts at the moments the rules allow them
  • Enemy spellcasters cast back — with the same rules you play by

Magic items & gear

A REAL INVENTORY

  • SRD magic item catalog plus the full +1/+2/+3 enchanted weapon and armor lines
  • Body slots as a resource: head, neck, hands, ten fingers — with forced-choice conflicts
  • Attunement limit of three, enforced
  • Don / wield / attune from the sheet; passives fold into your live combat math
  • Usable items in combat: Necklace of Fireballs by the bead, Bag of Tricks rolls on the table, wands and scrolls with charges
  • Item store priced in gold, plus a post-battle loot claim system

CHARACTERS

  • Manual builder or one-click AI generation flavored to your campaign world
  • Level-up flow with class tables, ASIs, subclass unlocks, and choice pickers
  • Painted avatar sheets for every species-class combination
  • Print-ready PDF character sheet export, spellbook page included
  • XP, gold, HP, conditions, and resources persist across sessions
Human Wizard avatar sheet Tiefling Barbarian avatar sheet Half-Orc Paladin avatar sheet

Multiplayer & privacy

PEER-TO-PEER PLAY

  • Remote multiplayer with a party lobby — no game server in the middle
  • One player funds the AI DM; everyone else plays free; take turns across sessions
  • Per-seat combat control — each player acts on their own machine on their turn
  • In-character and IRL chat as separate feeds, so table talk never muddies the story
  • Crash-safe rejoin — drop out, come back, the story waits

SECURITY BY DESIGN

  • Campaign channels encrypted under keys derived from a secret that never touches a server unencrypted
  • Invites and notifications pair-encrypted to the recipient
  • Friending pinned to write-once public keys
  • Your local database encrypted at rest under an OS-protected key
  • Your API key stays on your machine — requests go straight to Anthropic

See it for yourself.

DOWNLOAD THE BETA